AI Insights · Timothy · July 2023
Top 5 High Fantasy Games Performance in Ecuador Q2 2023
Discover the performance trends of the top 5 high fantasy games on a unified platform in Ecuador during Q2 2023, based on data from Sensor Tower.
In Q2 2023, the high fantasy game genre saw notable activity in Ecuador. Here’s a closer look at the performance of the top 5 high fantasy games on a unified platform, with data sourced from Sensor Tower.
Coin Master experienced a fluctuation in weekly downloads, starting at around 22.5K in late March and dipping to 14.5K by mid-May, before rebounding to 16.9K by the end of June. Weekly revenue showed a steady increase, peaking at approximately $12.8K in early April and maintaining around $12.4K towards the end of June. The game also maintained a stable number of weekly active users, hovering around 105K throughout the quarter.
Evony saw an interesting trend in weekly downloads, with significant spikes such as 14.5K in mid-May and 14.3K in mid-June. Weekly revenue varied, peaking at about $3.4K in late March but dropping to around $2K towards mid-June. Weekly active users showed a positive trend, increasing from approximately 31.2K in late March to nearly 38.6K by the end of June.
Clash Royale had a mixed performance in terms of weekly downloads, with highs of 11.9K in the first week of April and around 10.7K in mid-June. Revenue fluctuated, reaching a peak of about $3.6K in early April. The game maintained a high number of weekly active users, peaking at around 538K in mid-June.
Lords Mobile: Kingdom Wars showed a varied performance in weekly downloads, with an initial peak of 12.5K in early April and a gradual decline to around 4.1K by the end of June. Revenue saw fluctuations as well, with a peak of roughly $3K in late March. The number of weekly active users decreased over the quarter, from approximately 47.4K in late March to around 32.6K by the end of June.
Dragon City - Breed & Battle! had a dynamic trend in weekly downloads, peaking at around 8.6K in early April and dropping to about 3.5K by the end of June. Revenue also saw fluctuations, with a high of approximately $2.8K in early May. The game’s weekly active users remained relatively stable, averaging around 120K throughout the quarter.
For more detailed insights into app performance, visit Sensor Tower.